I'm the owner of this site, and my name is Åsa Roos. I was born in -73, and this is a short presentation of me. If you're looking for a CV, you can find it in the right hand column. It's available in PDF-format. Please mail me at asa (at) devilkitten (dot) se if you'd like it in any other format.
My education has been both practical and theoretical. I started with textile crafts and silver smithing, and being encouraged by my silver smithing teacher, I started as an industrial design student in Lund at LTH.
My internship and my gaming interest combined in my Master's Thesis, Role-playing on mobile platforms.
On top of that, I've taken some short courses in among other things, project management, game design and creativity.
The large part of my professional life has been spent developing games of different kinds, and the time I haven't spent developing, I've spent educating others about game design.
My first job was at Picofun, where I also wrote my Master's Thesis. I worked at Picofun as a copywriter, project manager, game designer and a lot more. After that I ended up with UDS as a level designer for a platform game called The Kore Gang. It was never published, since the company was made bankrupt. Between UDS and Sulake OY, which was my next game design job, I worked a short period as a high school teacher in digital product development at Portalens Gymnasium.
The team behind Cute n' Clever, from the left, K-A Johansson, Åsa Roos, Paul Blomdahl,
Mike Wells, Per Gustafsson and Andreas Alptun. As Goffs. Drawing: Paul Blomdahl, Coloring: Mike Wells
I was headhunted for the job as game designer at Sulake Oy, and I worked there for two years. I was promoted from game designer to senior game designer while working there. The project I worked on was Habbo Islands for the N-Gage platform. I did both the game and the level design. I also wrote all the texts and specs that were needed for the game.
Back in Sweden I worked as content manager and usability designer at Terraplay AB. My work there mostly involved quality assurance and distribution of other publishers and developers games. I also compiled gaming catalogues that were used with specific operators. Moreover I also helped develop the community solution that Terraplay offered.
After Terraplay, I spent one and a half year at Avalanche Studios as a game designer, where I among other things worked on a cancelled project and as world designer at Just Cause 2. I also got my SCRUM certificate while working at Avalanche.
At the moment, I'm working at Movinto Fun with the small Movement Companion, the BodyBug®.
I've also been mentioned in the IT-24 article about the ten most powerful women in the Swedish gaming business 2006.
Regents of Ismay - elements
Mike Wells
When I'm not working - which is, let's face it, a big part of my life - I spend a lot of time writing and crafting. My writing takes the shape of among other things adventures for different role-playing games, in poetru (admittedly not that good poetry) and in blogs.
The blogs and the poetry is often a way to unload confusion and anxiety, which is why these emotions are often common in both blogs and poetry. My advernture are however written all the time. I have a moleskine book or a whitelines pad and a pilot G-1 grip 0.5 pen with me wherever I go. If I should forget them, I find a scrap of paper to write on. My ideas are around all the time, and I can't live without my note pad.
I also watch a lot of movies, both good and bad. I can find something in almost everything, although I prefer if the movies are intelligent.
When I'm not writing, watching movies or crafting, I read books. I read on average one book a week, sometimes more, sometimes less. It's a mix of fiction and facts, and often I read more than one book at a time.
A lot of what I intend to write in the future when it comes to books and materials for role-playing games, will be published on my sister site discordia.se. Discordia is however not as personal or comprehensive as devilkitten.se
I'm not the only one in exstence on the web, and I do interact with other people. I have friends and family that also net around. The ones I know that are willing to share of themselves, their charm and their knowledge and creations are listed here. It might be worth looking.
Illustration from Samhain by the author

Photographer: Jenny Hellström
Screenshots, Habbo Island
Thanks to Ludvig Hansson for the script