Projects
These are some of my numerous projects that I work on continously. I've decided to move all my role-playing projects here as well, both finished and unfinished. There are many systems that have been given their own sites because of the shere amount of material I've written for them.
All projects that have images connected to them, also have a gallery where the images are shown on their own.
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I've written a number of adventures during my years as an active role-player. Some of them have even visited conventions. And since no one has told me to stop, I never did.
Apart from adventures, I've also written a bunch of rpg-material, to among other games Götterdämmerung.
All the adventures are in Swedish at the moment, although I have translated some of them and will make them available here.
- D20 system
- The D20 system has been a great help to me when I've been unsure of what system to use. I'll just add some D20 to them. I'm sure some of you will find that approach heretical, but since I belong to the type of role-player that play for story and not for rules, I'm pretty okay with that. Rules are there to structure the story, not the other way around.
- X. Hartford Wales - PDF
- Gallery
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- Drakar and Demoner Expert
- Drakar and Demoner Expert is a dear old friend. It's based on Chaosium's Basic Roleplaying, so these adventures should work just fine with that system with a little bit of tweaking. Beatrice Düring and me revived the old RPG with Samhain.
- Drakar and Demoner site (Swedish only)
- Samhain - PDF
- Gallery
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- Götterdämmerung
- Götterdämmerung is a mystery role-playing game set in 18th century Europe. Plague ridden creatures move along dirty streets and strange alchemists hire the characters to perform unspeakable acts, all in the name of science and immortality.
- Götterdämmerung site (Swedish only)
- Europa: An Introduction - PDF. A Götterdämmish introduction to Europe in the 18th century
- Europa: France - PDF
- Europa: Sweden - PDF
- Handledning i behandlandet af farsoter and sjukligheter - PDF. Rules for diseases, published in Fenix.
- Horses Götterdämmerung - PDF
- Seafaring - PDF
- Dockmakarna/a> - PDF
- Le Rite Sacré - PDF
- Gallery
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- Kult
- Kult is to my mind one of the finest Swedish horror role-playing games ever made. It's pretty high on the international list as well. Metaphysics and setting rulep.
- Kult site
- Interference - PDF
- Nexus - PDF
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- Puppetland
- Puppetland is a free role-playing game, and such things should be encouraged. Puppetland is also a very special role-playing game, that focuses more on player characters than rules, and that may well be why I like it so much.
- The Maker's Trilogy
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- Shadowrun
- We started a short Shadowrun campaign and gathered some material on a site.
- Shadowrun
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- Starship
- Starship is a project that started out as a mobile game, an concept by Paul Blomdahl. Together with him and Billy Rimdahl and almost all of the guys at Picofun AB, we created a galaxy populated by different beings and creaturep. The huge pile of background information that we collected just lay around, and I thought it a shame. I'm currently creating a role-playing game based on this information, with the kind permission of all involved partiep.
- Starship
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- Star Trek the Next Generation
- In a future when money is something that is no longer needed, where every basic need is covered and satisfied, humanity has focused on knowledge and science as their main focusep. Through the United Federation of Planets strange worlds are studied and marveled at. This is a time of miracles and wonderp.
- Star Trek TNG Rpg
- Daedalus Encounter
- Gallery
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- Supergänget
- A Swedish role-playing game with a focus on short and humorous adventures, where every gaming meet is spent saving the world.
- Kapten Katastrofs Kollisioner
- Gallery
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- Trinity
- Trinity is one of the most underrated role-playing games ever published by White Wolf. The campaign setting is amazing and offers a bunch of possibilities to write campaigns and investigate subjects such as racism, corruption and science.
- Trinity
- Brödraskapet
- Gallery
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- Adventures without systems
- Published in Fenix nr 4 -08, set in the 18th century at the Swedish crown prince Gustav's court
- På besök i det Swedenborgska rummet
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- Storytelling
- Non-player characters that don't belong anywhere
- Adventure seeds for different role-playing gamep.
- Att skriva konventsscenarion a text about writing for conventions
- Att spelleda på konvent a text about GM:ing on conventions
- Rollspel på Bibliotek a text that I and Tommie Lšfgren produced for a gaming day at Lidingö library
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The concept area. You'll find some examples of some of the game design concepts I've been working on. They are - of course - my ideas, so if you're going to use them, please give me credit.
- Babbage Engine
- The Babbage Engine is an adventure game in a Steampunk setting, a hybrid game where the idea is for the gamer to move fairly free, and at the same time be able to perform missions to push the story onward.
- Concept document - PDF
- Brutal Evolution
- Brutal Evolution was a concept I was asked to develop by Fredrik Svensson, which I did. Unfortunately, only a few of us wanted to continue the project.
- Concept document - PDF
- Cutscene demo - PDF
- Cutscene intro - PDF
- Cutscene infection - PDF
- Cutscene outro - PDF
- Devil's Advocate
- A game I created the concept for for a job interview. No job, but a nice concept that I really like. I'll try to make it real using Flash or perhaps on the iPhone. I just need to learn how to first.
- Concept document - PDF
- Game Guru
- Game Guru isn't a game per se, but an application I want to build around how to make games, and how to create storylines that intersect withough losing sight of the main story.
- Concept document - PDF
- Prey - MMORPG
- Prey is a massively multiplayer online role-playing game in a horror setting. It's present time and the world is dark and miserable and contain among other things, vampires and dhampirep.
- Site
- Concept document - PDF
- Gallery
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As you may already have noticed, I write quite a bit, and it's not just about adventures, but also stories and poetry, as well as articles and reviews in different places and magazinep. All those text projects have been gathered here. I'm sure there are several more texts to find and put here, but this is what I've got collected in a digital enough format. Most of these texts are in Swedish.
- Sverox
- Tove and Anders Gillbring, editors for the gaming magazine Sverox, asked me occasionally to write articles for them. So I did.
- Sverox 23 - Interview with Birger Hanning p. 6 - 7 and Women and games p. 27
- Sverox 27 - Interview with Tobias Eliasson p.
- Fenix
- Nowadays Tove and Anders Gillbring are publishing the excellent gaming magazine Fenix and they've asked me to contribute with reviews and articles now and then.
- Review of Götterdämmerung nr. 5 -05
- Review of Gloom nr. 6 -05
- Review of Serenity nr. 1 -06
- Review of WitchCraft - Revised edition nr. 3 -06
- Review of Gloom - Unhappy Homes nr. 4 -06
- Handledning i Behandlandet af farsoter and sjukligheter - an article for Götterdämmerung nr. 4 -06
- Review of Draim nr. 2 -07
- Original review of Draim
- Review of Etherscope nr. 2 -07
- Review of Gloom - Unwelcome Guests nr. 3 -07
- Review of The Darkness for Xbox 360 nr. 4 -07
- Review of Shadowrun for Xbox 360 nr. 4 -07
- Review of Supergänget nr. 4 -07
- The Light Ages - article nr. 4 -07
- Review of Changeling the Lost nr. 5 -07
- Review of Likstorm nr. 5 - 07
- Review of Scion nr. 5 -07
- Review of Magic The Gathering 10th Edition Core Set nr. 5 -07
- Havremoppe - är det bra det? nr. 5 -07
- Review of Autumn Nightmares nr. 6 -07
- Review of Tannhäuser nr. 6 -07
- Review of Tabula Rasa nr. 1 -08
- Review of Bortom: Lögnens Slöja nr. 1 -08
- Review of Battlestar Galactica RPG nr. 1 - 08
- Review of Winter Masks nr. 1 -08
- Konspirationsinspiration - article nr. 1 -08
- Review of CthulhuTech - nr. 2 -08
- Review of Neuroshima Hex - nr. 2 -08
- Review of World of Warcraft the Burning Crusade - nr. 2 08
- Review of Banishers - nr 3 -08
- Review of Burning Empires - nr. 3 -08
- Review of Dark Passions - nr. 3 -08
- Review of Demon Hunter - nr. 3 -08
- Review of Nostalgi - nr. 3 -08
- Review of Requiem for Rome - nr. 3 -08
- Behöver män studsande C-kupor? - nr. 3 -08, article about the way women are represented in computer games together with Joakim Andersson
- Review of Alpha Omega - nr. 4 -08
- Review of Lords of Summer - nr. 4 -08
- Review of Unhallowed Metropolis - nr. 4 -08
- På besök i det Swedenborgska rummet - an adventure at the court of Gustav III - nr. 4 -08 together with Joakim Andersson
- Var é bögarna? - nr. 4 -08, article about queer in rpgs and computergames together with Joakim Andersson
- Review of Hunter - The vigil - nr. 5 -08
- Review of Rites of Spring - nr. 5 -08
- Golem - nr. 5 -08, article about the jewish myth of Golem
- Vandringssägner: Moderna myter - nr. 5 -08, article about urban legends and how they can be used in role-playing games
- Review of Fairy Tale - nr. 6 -08
- Review of Svenil - nr. 6 -08
- Review of Thebes - nr. 6 -08
- Book review of Confessions of a Part Time Sorceress av Shelly Mazzanoble - nr. 6 -08
- Book review of Shared Fantasy av Gary Alan Fine - nr. 6 -08
- Review of Battlestar Galactica Brädspelet - nr. 1 -09
- Review of Munchkin Quest - nr. 1 -09
- Review of Hot War - nr. 2 -09
- Review of Tunnels & Trolls v. 7.5 - nr. 2 -09
- Review of Oskrivna blad - nr. 2 -09
- Review of Hellas - nr. 2 -09
- Review of Godsend - nr. 2 -09
- Book review of Gaming as Culture - nr. 2 -09
- Review of Dancers in the Dusk - nr. 3 -09
- Review of Höstdimma - nr. 3 -09
- Review of Necessary Evil - nr. 3 -09
- Review of Supernova - nr. 3 -09
- Magnetic poetry
- I got myself some magnetic poetry a couple of years ago. Now I've started to collect them in a small gallery. They can be seen to the right, in the margin of the page.
- Short stories
- I've written some short stories, most of them in english.
- Tågresan -Swedish only
- Ryoishi - English only
- A Long Day in Hell - English only
- Floating - English only
- Lover's Walk I - English only
- Novels
- I've also written, or rather am writing a couple of books. Two of them are fact and the other is fiction.
- Under isen - at Kapitel 1
- Sidentrosor and magiska amuletter - blog
- RPG handbook
- Cultural manual
- The Cultural manual was born one day when I and Ebba Berggren, a class mate from the industrial design program, were walking aroung in Kulturhuset in Stockholm. How to use culture? And how does one get "ordinary" people to adopt culture?
- The Cultural Manual
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The projects presented underneath this header is by now pretty old, but I still think they're somewhat valid. Most of them never left the model stage.
- Turbuhaler Usage Trainer - 960125
- Tutor: Moa Haga
- A project in cooperation with ASTRA. I think it was one of the first projects we made.
- Project description - coming soon
- Gallery
- Project Profile - 960130 - 960207
- Tutor: Moa Haga
- Project description - coming soon
- Gallery
- Geometrical Shapes
- Tutor: G. Gintole
- A project making use of the Golden Mean. In short the project was about making a geometrical drawing and transforming it into a three dimensional model.
- Project description - coming soon
- Gallery - coming soon
- Plastprojekt - HT96 - VT97
- Tutor: John Cramer
- Plastic casting that - in short - included making a plaster cast and then using that plaster cast as a starting point for further sketching and models, and a plastic model. The project was linked to the furniture project.
- Project description - coming soon
- Gallery
- Graphical Design - 970203 - 970221
- Tutor: Dick Higgins
- Graphical design that included the construction of artists books. We worked very little with specific graphic design.
- I made three different objects. A set of coupons containing poetry I had written, a scroll of a japanese lady that could be read in any direction and a book with secrets written by other people.
- Project description - coming soon
- Gallery
- Concrete furniture - VT98
- Tutor:
- We did a project in school that included the creation of a concrete object. From sketches to drawings to casting of the concrete. I made a chair. It's very comfy and very heavy.
- The chair is in SKANSKA's calendar for 1998
- Project description - coming soon
- Gallery
- Furniture project - 970816
- Tutor: Abelardo Gonzales
- This was a project that contained a lot of work in a very short space of time. A table, a chair and a lamp was to be built during three days of work. In a stuffed workshop. Need I point out that there were quite a few accidents happening?
- Project description - coming soon
- Gallery
- Sketching technique - 971013
- Tutor: Hans Grönwall
- The first project that actively included presentational techniques. We drew quite a bit of already existing products but were also allowed to make our own. I made an alarm clock.
- Project description - coming soon
- Gallery
- Mimesis Model - 970915
- Tutor: Lars-Henrik Ståhl
- Starting project for "The Situation of a Table", that included to place objects in other situations than the ones they usually occured in. I made a paper model of a TV set.
- Project description - coming soon
- Gallery
- The Situation of a Table - 970915 - 971228
- Tutor: Lars-Henrik Ståhl
- This project was about spaces and the underlying meaning of furniture. The chair represented the first part of this project, after that came the table and an exhibition on the furniture fair at Älvsjö and also in a gallery in Bremen.
- Project description - coming soon
- Gallery
- Fiskars Stable tools - 980223 - 980424
- Tutor: Per Liljeqvist
- We worked together with fiskars to create a row of products to be used in stables.
- Project description - coming soon
- Gallery
- Bubbel and Bad - 980504 - 980604
- Tutor: Zenith Industridesign
- This was our first project that had anything to do with building models. We were given the task of creating a shampoo bottle.
- Project description - coming soon
- Gallery
- Systems analysis MKB
- Tutor: Lena Sperling
- Design of a system in cooperation with IKEA and MKB in Malmö.
- Project description - coming soon
- Gallery
- Imagine Mars - 990914 - 990916
- Tutor: Lena Sperling, Lars-Henrik Ståhl
- A project focusing on building habitats on Mars, in preparation for a collaboration with NASA.
- Project description
- Gallery
- Hand scanner
- Tutor: Lena Sperling
- A project that focused on creating an ergonomically shaped hand scanner for C-pen.
- Project description
- Gallery - coming soon
- Staden vid Halsen - 000306
- Tutor: Lena Sperling
- Staden vid Halsen is a project we did together with Dunkers Kulturhus when it was still being built. The project was focused on choosing one of several areas and try to be innovative.
- Project description
- Gallery
- Praktik Ericsson Mobile Communications
- Tutor: Johanna Isberg, Johan van Ketwich
- At Ericsson I worked with the creation of an icon database as well as a menu system for their monochromatic displays. I also worked a bit with the coming color screens. The images are some small jobs I did in between.
- Project description
- Gallery
- Master's Thesis - Role-playing on a Mobile Platform
- Tutor: Lena Sperling, Paul Blomdahl, Tove and Anders Gillbring
- Master's Thesis - PDF
- Gallery
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