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Projects

These are some of my numerous projects that I work on continously. I've decided to move all my role-playing projects here as well, both finished and unfinished. There are many systems that have been given their own sites because of the shere amount of material I've written for them.

All projects that have images connected to them, also have a gallery where the images are shown on their own.


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Role-playing games

I've written a number of adventures during my years as an active role-player. Some of them have even visited conventions. And since no one has told me to stop, I never did.

Apart from adventures, I've also written a bunch of rpg-material, to among other games Götterdämmerung.

All the adventures are in Swedish at the moment, although I have translated some of them and will make them available here.

D20 system
The D20 system has been a great help to me when I've been unsure of what system to use. I'll just add some D20 to them. I'm sure some of you will find that approach heretical, but since I belong to the type of role-player that play for story and not for rules, I'm pretty okay with that. Rules are there to structure the story, not the other way around.
X. Hartford Wales - PDF
Gallery
 
Drakar and Demoner Expert
Drakar and Demoner Expert is a dear old friend. It's based on Chaosium's Basic Roleplaying, so these adventures should work just fine with that system with a little bit of tweaking. Beatrice Düring and me revived the old RPG with Samhain.
Drakar and Demoner site (Swedish only)
Samhain - PDF
Gallery
 
Götterdämmerung
Götterdämmerung is a mystery role-playing game set in 18th century Europe. Plague ridden creatures move along dirty streets and strange alchemists hire the characters to perform unspeakable acts, all in the name of science and immortality.
Götterdämmerung site (Swedish only)
Europa: An Introduction - PDF. A Götterdämmish introduction to Europe in the 18th century
Europa: France - PDF
Europa: Sweden - PDF
Handledning i behandlandet af farsoter and sjukligheter - PDF. Rules for diseases, published in Fenix.
Horses Götterdämmerung - PDF
Seafaring - PDF
Dockmakarna/a> - PDF
Le Rite Sacré - PDF
Gallery
 
Kult
Kult is to my mind one of the finest Swedish horror role-playing games ever made. It's pretty high on the international list as well. Metaphysics and setting rulep.
Kult site
Interference - PDF
Nexus - PDF
 
Puppetland
Puppetland is a free role-playing game, and such things should be encouraged. Puppetland is also a very special role-playing game, that focuses more on player characters than rules, and that may well be why I like it so much.
The Maker's Trilogy
 
Shadowrun
We started a short Shadowrun campaign and gathered some material on a site.
Shadowrun
 
Starship
Starship is a project that started out as a mobile game, an concept by Paul Blomdahl. Together with him and Billy Rimdahl and almost all of the guys at Picofun AB, we created a galaxy populated by different beings and creaturep. The huge pile of background information that we collected just lay around, and I thought it a shame. I'm currently creating a role-playing game based on this information, with the kind permission of all involved partiep.
Starship
 
Star Trek the Next Generation
In a future when money is something that is no longer needed, where every basic need is covered and satisfied, humanity has focused on knowledge and science as their main focusep. Through the United Federation of Planets strange worlds are studied and marveled at. This is a time of miracles and wonderp.
Star Trek TNG Rpg
Daedalus Encounter
Gallery
 
Supergänget
A Swedish role-playing game with a focus on short and humorous adventures, where every gaming meet is spent saving the world.
Kapten Katastrofs Kollisioner
Gallery
 
Trinity
Trinity is one of the most underrated role-playing games ever published by White Wolf. The campaign setting is amazing and offers a bunch of possibilities to write campaigns and investigate subjects such as racism, corruption and science.
Trinity
Brödraskapet
Gallery
 
Adventures without systems
Published in Fenix nr 4 -08, set in the 18th century at the Swedish crown prince Gustav's court
På besök i det Swedenborgska rummet
 
Storytelling
Non-player characters that don't belong anywhere
Adventure seeds for different role-playing gamep.
Att skriva konventsscenarion a text about writing for conventions
Att spelleda på konvent a text about GM:ing on conventions
Rollspel på Bibliotek a text that I and Tommie Lšfgren produced for a gaming day at Lidingö library

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Game projects

The concept area. You'll find some examples of some of the game design concepts I've been working on. They are - of course - my ideas, so if you're going to use them, please give me credit.

Babbage Engine
The Babbage Engine is an adventure game in a Steampunk setting, a hybrid game where the idea is for the gamer to move fairly free, and at the same time be able to perform missions to push the story onward.
Concept document - PDF
Brutal Evolution
Brutal Evolution was a concept I was asked to develop by Fredrik Svensson, which I did. Unfortunately, only a few of us wanted to continue the project.
Concept document - PDF
Cutscene demo - PDF
Cutscene intro - PDF
Cutscene infection - PDF
Cutscene outro - PDF
Devil's Advocate
A game I created the concept for for a job interview. No job, but a nice concept that I really like. I'll try to make it real using Flash or perhaps on the iPhone. I just need to learn how to first.
Concept document - PDF
Game Guru
Game Guru isn't a game per se, but an application I want to build around how to make games, and how to create storylines that intersect withough losing sight of the main story.
Concept document - PDF
Prey - MMORPG
Prey is a massively multiplayer online role-playing game in a horror setting. It's present time and the world is dark and miserable and contain among other things, vampires and dhampirep.
Site
Concept document - PDF
Gallery

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Texts

As you may already have noticed, I write quite a bit, and it's not just about adventures, but also stories and poetry, as well as articles and reviews in different places and magazinep. All those text projects have been gathered here. I'm sure there are several more texts to find and put here, but this is what I've got collected in a digital enough format. Most of these texts are in Swedish.

Sverox
Tove and Anders Gillbring, editors for the gaming magazine Sverox, asked me occasionally to write articles for them. So I did.
Sverox 23 - Interview with Birger Hanning p. 6 - 7 and Women and games p. 27
Sverox 27 - Interview with Tobias Eliasson p.
Fenix
Nowadays Tove and Anders Gillbring are publishing the excellent gaming magazine Fenix and they've asked me to contribute with reviews and articles now and then.
Review of Götterdämmerung nr. 5 -05
Review of Gloom nr. 6 -05
Review of Serenity nr. 1 -06
Review of WitchCraft - Revised edition nr. 3 -06
Review of Gloom - Unhappy Homes nr. 4 -06
Handledning i Behandlandet af farsoter and sjukligheter - an article for Götterdämmerung nr. 4 -06
Review of Draim nr. 2 -07
Original review of Draim
Review of Etherscope nr. 2 -07
Review of Gloom - Unwelcome Guests nr. 3 -07
Review of The Darkness for Xbox 360 nr. 4 -07
Review of Shadowrun for Xbox 360 nr. 4 -07
Review of Supergänget nr. 4 -07
The Light Ages - article nr. 4 -07
Review of Changeling the Lost nr. 5 -07
Review of Likstorm nr. 5 - 07
Review of Scion nr. 5 -07
Review of Magic The Gathering 10th Edition Core Set nr. 5 -07
Havremoppe - är det bra det? nr. 5 -07
Review of Autumn Nightmares nr. 6 -07
Review of Tannhäuser nr. 6 -07
Review of Tabula Rasa nr. 1 -08
Review of Bortom: Lögnens Slöja nr. 1 -08
Review of Battlestar Galactica RPG nr. 1 - 08
Review of Winter Masks nr. 1 -08
Konspirationsinspiration - article nr. 1 -08
Review of CthulhuTech - nr. 2 -08
Review of Neuroshima Hex - nr. 2 -08
Review of World of Warcraft the Burning Crusade - nr. 2 08
Review of Banishers - nr 3 -08
Review of Burning Empires - nr. 3 -08
Review of Dark Passions - nr. 3 -08
Review of Demon Hunter - nr. 3 -08
Review of Nostalgi - nr. 3 -08
Review of Requiem for Rome - nr. 3 -08
Behöver män studsande C-kupor? - nr. 3 -08, article about the way women are represented in computer games together with Joakim Andersson
Review of Alpha Omega - nr. 4 -08
Review of Lords of Summer - nr. 4 -08
Review of Unhallowed Metropolis - nr. 4 -08
På besök i det Swedenborgska rummet - an adventure at the court of Gustav III - nr. 4 -08 together with Joakim Andersson
Var é bögarna? - nr. 4 -08, article about queer in rpgs and computergames together with Joakim Andersson
Review of Hunter - The vigil - nr. 5 -08
Review of Rites of Spring - nr. 5 -08
Golem - nr. 5 -08, article about the jewish myth of Golem
Vandringssägner: Moderna myter - nr. 5 -08, article about urban legends and how they can be used in role-playing games
Review of Fairy Tale - nr. 6 -08
Review of Svenil - nr. 6 -08
Review of Thebes - nr. 6 -08
Book review of Confessions of a Part Time Sorceress av Shelly Mazzanoble - nr. 6 -08
Book review of Shared Fantasy av Gary Alan Fine - nr. 6 -08
Review of Battlestar Galactica Brädspelet - nr. 1 -09
Review of Munchkin Quest - nr. 1 -09
Review of Hot War - nr. 2 -09
Review of Tunnels & Trolls v. 7.5 - nr. 2 -09
Review of Oskrivna blad - nr. 2 -09
Review of Hellas - nr. 2 -09
Review of Godsend - nr. 2 -09
Book review of Gaming as Culture - nr. 2 -09
Review of Dancers in the Dusk - nr. 3 -09
Review of Höstdimma - nr. 3 -09
Review of Necessary Evil - nr. 3 -09
Review of Supernova - nr. 3 -09
Magnetic poetry
I got myself some magnetic poetry a couple of years ago. Now I've started to collect them in a small gallery. They can be seen to the right, in the margin of the page.
Short stories
I've written some short stories, most of them in english.
Tågresan -Swedish only
Ryoishi - English only
A Long Day in Hell - English only
Floating - English only
Lover's Walk I - English only
Novels
I've also written, or rather am writing a couple of books. Two of them are fact and the other is fiction.
Under isen - at Kapitel 1
Sidentrosor and magiska amuletter - blog
RPG handbook
Cultural manual
The Cultural manual was born one day when I and Ebba Berggren, a class mate from the industrial design program, were walking aroung in Kulturhuset in Stockholm. How to use culture? And how does one get "ordinary" people to adopt culture?
The Cultural Manual

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Educational projects

The projects presented underneath this header is by now pretty old, but I still think they're somewhat valid. Most of them never left the model stage.

Turbuhaler Usage Trainer - 960125
Tutor: Moa Haga
A project in cooperation with ASTRA. I think it was one of the first projects we made.
Project description - coming soon
Gallery
Project Profile - 960130 - 960207
Tutor: Moa Haga
Project description - coming soon
Gallery
Geometrical Shapes
Tutor: G. Gintole
A project making use of the Golden Mean. In short the project was about making a geometrical drawing and transforming it into a three dimensional model.
Project description - coming soon
Gallery - coming soon
Plastprojekt - HT96 - VT97
Tutor: John Cramer
Plastic casting that - in short - included making a plaster cast and then using that plaster cast as a starting point for further sketching and models, and a plastic model. The project was linked to the furniture project.
Project description - coming soon
Gallery
Graphical Design - 970203 - 970221
Tutor: Dick Higgins
Graphical design that included the construction of artists books. We worked very little with specific graphic design.
I made three different objects. A set of coupons containing poetry I had written, a scroll of a japanese lady that could be read in any direction and a book with secrets written by other people.
Project description - coming soon
Gallery
Concrete furniture - VT98
Tutor:
We did a project in school that included the creation of a concrete object. From sketches to drawings to casting of the concrete. I made a chair. It's very comfy and very heavy.
The chair is in SKANSKA's calendar for 1998
Project description - coming soon
Gallery
Furniture project - 970816
Tutor: Abelardo Gonzales
This was a project that contained a lot of work in a very short space of time. A table, a chair and a lamp was to be built during three days of work. In a stuffed workshop. Need I point out that there were quite a few accidents happening?
Project description - coming soon
Gallery
Sketching technique - 971013
Tutor: Hans Grönwall
The first project that actively included presentational techniques. We drew quite a bit of already existing products but were also allowed to make our own. I made an alarm clock.
Project description - coming soon
Gallery
Mimesis Model - 970915
Tutor: Lars-Henrik Ståhl
Starting project for "The Situation of a Table", that included to place objects in other situations than the ones they usually occured in. I made a paper model of a TV set.
Project description - coming soon
Gallery
The Situation of a Table - 970915 - 971228
Tutor: Lars-Henrik Ståhl
This project was about spaces and the underlying meaning of furniture. The chair represented the first part of this project, after that came the table and an exhibition on the furniture fair at Älvsjö and also in a gallery in Bremen.
Project description - coming soon
Gallery
Fiskars Stable tools - 980223 - 980424
Tutor: Per Liljeqvist
We worked together with fiskars to create a row of products to be used in stables.
Project description - coming soon
Gallery
Bubbel and Bad - 980504 - 980604
Tutor: Zenith Industridesign
This was our first project that had anything to do with building models. We were given the task of creating a shampoo bottle.
Project description - coming soon
Gallery
Systems analysis MKB
Tutor: Lena Sperling
Design of a system in cooperation with IKEA and MKB in Malmö.
Project description - coming soon
Gallery
Imagine Mars - 990914 - 990916
Tutor: Lena Sperling, Lars-Henrik Ståhl
A project focusing on building habitats on Mars, in preparation for a collaboration with NASA.
Project description
Gallery
Hand scanner
Tutor: Lena Sperling
A project that focused on creating an ergonomically shaped hand scanner for C-pen.
Project description
Gallery - coming soon
Staden vid Halsen - 000306
Tutor: Lena Sperling
Staden vid Halsen is a project we did together with Dunkers Kulturhus when it was still being built. The project was focused on choosing one of several areas and try to be innovative.
Project description
Gallery
Praktik Ericsson Mobile Communications
Tutor: Johanna Isberg, Johan van Ketwich
At Ericsson I worked with the creation of an icon database as well as a menu system for their monochromatic displays. I also worked a bit with the coming color screens. The images are some small jobs I did in between.
Project description
Gallery
Master's Thesis - Role-playing on a Mobile Platform
Tutor: Lena Sperling, Paul Blomdahl, Tove and Anders Gillbring
Master's Thesis - PDF
Gallery

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